MMOEXP : Elden Ring Director On Game's Difficulty

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MMOEXP : Elden Ring Director On Game's Difficulty

Ludwighench
Elden Ring Beta's Most Notorious Jerk has been Chillin' Out This Moment

The early Elden Ring players were shocked when an NPC during the closed network test labeled their character as a "bit player" that should "die in a pit somewhere." The outright and immediate hostility was seen by some as the embodiment of the genre's brutal difficulty, but I'm here to inform you that the way things are going, whether for good or bad his notorious character's rough edges were sanded down a bit in the final release that will go on sale on February 25.

If you wander off from the straight path at the start of Elden Ring's open world, the very the first character you'll encounter is a man known as Varre. He appears to be friendly enough at first, wearing a smiling, white mask and standing near some of Elden Ring's countless checkpoints. In the first preview Bandai Namco hosted last year, Varre was barely able to hide his disdain. Every line, including those intended to inform or provide a background of the game's world, was dripping with contempt.

The predecessors of Elden Ring had an antagonistic NPC one or the other, this seemed different. The first person to speak with you as you traveled through The Lands Between basically telling you to get off the hook set an atmosphere for the whole adventure. It almost seemed like the creators were completely upfront about the kind of game they'd created in order to make you ignore his warnings and soldier on. Souls fans that, more than anything else, are in search of FromSoftware's punishment at an almost sexual scale loved Varre's negging.

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