Gaming culture rarely moves because one group demands attention; it shifts when new audiences settle in and stay. Older players, for example, don’t chase hype, but they bring patience, disposable income, and different expectations about storytelling and usability. That silent presence reshapes design choices and market assumptions over years, not months. There’s a good illustration of this dynamic in how aging audiences are rediscovered through media narratives like those discussed on
https://www.nerdly.co.uk/2025/12/08/the-silent-generation-is-gaming/ , where participation matters more than visibility.