Pros and Cons of Full-Cycle Game Development Services

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Pros and Cons of Full-Cycle Game Development Services

morrowine
I've been on the fence lately about whether to go full-cycle with an external development studio or just outsource specific parts like art or QA. On one hand, I like the idea of streamlining everything under one roof. On the other, it feels risky to hand over the full scope of a game project to a third party. Has anyone here actually done full-cycle outsourcing? Curious what the real trade-offs are, especially for indie devs with limited internal resources.
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Re: Pros and Cons of Full-Cycle Game Development Services

kanarycrow12
 I’ve gone through full-cycle development with an external partner twice now—one was a mid-core mobile title, the other a PC narrative game. You're totally right to weigh the pros and cons carefully. For me, the biggest benefit was the unified production pipeline—they handled everything from pre-prod to launch support, and that seriously reduced miscommunication between departments. But it’s not a silver bullet. You have to vet the studio hard, make sure they’re not just good at production but also flexible enough to work with your creative vision.

We ended up working with a team from Devoted Studios this website  for the second project, and what I liked was that their structure isn’t rigid—they adapt to what you already have. For example, we kept our narrative designer in-house while they built the rest around that. It gave us control where we needed it. The challenge? You’ll still need someone on your side with solid PM skills to keep things aligned—especially across time zones. It’s not “set and forget,” but it can be worth it.
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Re: Pros and Cons of Full-Cycle Game Development Services

sanddylouise
Interesting perspectives! I’ve never done a full-cycle collaboration myself, but I’ve seen both success and failure stories from friends in the industry. I think a lot depends on how clearly the initial expectations are set and whether both sides stay communicative throughout the process.


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Re: Pros and Cons of Full-Cycle Game Development Services

licekpetr314
In reply to this post by morrowine
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